Answer by Steffen D E
I think your problems lie in FixedUpdate and in next fire. FixedUpdate is called independetly of framerate, so if you use Update instead, I think that should fix the douple fireing. For everyone firing...
View ArticleAnswer by Steffen D E
I havn't worked with navmeshes myself, so not sure I can answer your questions, but would advice to have a look at this:...
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